The team has been busily working away, taking the rough demo code used as a proof of concept for our Kickstarter, and turning it into the production code that will power Astrobase Command once it is released to Steam Early Access. We’ve been tackling a slew of features, from developing detailed procedural generation mechanics, to setting up servers, to creating entirely new art with which to fill the inky blackness of space.
Of greatest interest to all of you, we now have a dedicated Jellyfish Games YouTube channel, where we’ve started posting a weekly development vlog. The updates are only talk-throughs of community-generated questions for now, but as we move along, we’ll start adding WiP imagery, including stills and gameplay footage.
If you have any questions about the game that you’d like us to answer, head over to our forums, and ask away.