Astrobase Command Racing Through Greenlight, Needs Help on Kickstarter

Time is short. Make haste!

Time is short. Make haste!

We’ve just set off on the last two days of our Astrobase Command Kickstarter campaign. While things are going swimmingly on Steam Greenlight (we’re currently at #11), we are falling far short of our crowd funding goal.

Build starbases, interact with your crew using an immersive interface.

This is not to say that it is impossible to reach the $113,000 or so that remain. Other campaigns have clawed back from further in the final hours. Our main challenge for this to happen, though, is to break above the internet’s background noise. There is just so much going on in these last days before Christmas that few have the opportunity to notice our project. The profound success we are having on Greenlight tells us that our concept resonates deeply with players. People are looking for a meaningful and deeply immersing storyline, one that highlights the importance of characters over the fantastic nature of advanced science fiction technologies.

Our modular astrobase construction system will allow players to build starbases of unlimited size.

This is where you come in. Your help in shouting out, spreading the word far and wide across the reaches of the interwebs, will give us a fighting chance to push this across the finish line.

We’d be grateful for any help you can lend.

The Kickstarter funds will allow us to accelerate the game’s delivery and most importantly hire a talented artist to replace all the placeholder art we are using with something gorgeous.

A little information about our game

Getting to know your crew and their personality quirks will be essential to your success.

Astrobase Command is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by the science fiction movies and television shows of the ’70s and ’80s, its focus is on the bonds the player will develop with the characters rather than the advanced technology they use.

The datapad, one of the ways in which players will interface with the game world.

Build 3D starbases, explore exotic new worlds, and wage battles in space or on planetary surfaces. Everything is tied together by an advanced AI Storyteller that is like having a living, breathing Dungeon Master crafting a unique game experience for the player every time the game is played, offering endless replayability.

The action takes place onboard your station, in space, on planetary surfaces, and even on other astrobases.

Astrobase Command is available on Kickstarter at a discounted price of $15 until the campaign ends on December 20th at 10AM EST.

Remember to vote for us on Greenlight, too!

Conversations with my 2 year old. Brilliantly shot and highly entertaining. A must for any parent!

My wife recently found this outstanding series of shorts floating about Youtube. They feature discussions between a father and his 2 year old daughter, re-enacted with a full-grown man in her stead. This creates a superb tension that helps highlight the often times surreal situations we find ourselves in as parents with young children.

Enjoy!

Away Team Nimbus 5-1: Astrobase Command Fan Art

Nimbus 5-1 is about to have a very bad day. © 2013 - Max Shields

Nimbus 5-1 is about to have a very bad day. © 2013 – Max Shields

You have to understand that I don’t do fan art. Well besides the TMNT that we all had fun drawing in grade school, some Star Wars battling out against Star Trek in high school. Oh, and maybe some Battlemechs beating each other up somewhere in between.

Anyway, the point is that I haven’t made anything like fan art in about 20 years. Since my real-world life (job, family, saving the universe one small spoonful at a time, you know the drill) takes up a lot of my time, most of the art I do have the time for is limited to quick black and white sketches and doodles to keep my hands somewhat familiar with a pen or stylus. Astrobase Command has sparked off some kind of excitement deep in my curmudgeonly heart and motivated me to start a more lengthy project that culminated tonight.

In the process, I came up with a couple test images to try out composition and color schemes.

First composition test.

Messing around with composition and lighting.

Experimenting with color schemes,

Experimenting with color schemes,

Hopefully it will give everyone a good chuckle, and inspire far more talented artists than I to begin populating the interwebs with some awesome art to share their excitement and encourage others to discover Astrobase Command’s amazing potential.

Marketplace Health and Safety

This video (*) will blow your mind: http://www.wimp.com/vegetablemarket/

It is of a small fruit market built around train tracks. Display trays are mere centimeters away from the tracks, and the entire stalls are morphed and bent around the train as it passes by.

I know more than one workplace health and safety inspector that would be less than impressed at the setup. As it is, though, it provides immense fodder to fuel the inspiration of stories in exotic locales.

 

*sorry, I can’t figure out how to imbed the video on the blog, so you’ll have to swing over to wimp to view it.

Spartan Ops

The original Halo came out just as I was starting to get deep into the commitments of my first real job. I enjoyed spending my bachelor evenings with a buddy screaming at each other as we would toss plasma grenades down the hallways to see if we could make them stick to some baddies before reveling in the satisfying thud as the glowing baseballs went off. Real life has a tendency to get in the way of such activities, though, and I soon found myself neck deep in work. Since my buddy was the one that owned the Xbox, and I didn’t even have a TV, the investment to get up to carrying on my interest in Halo seemed to be a pretty high barrier to entry. As the franchise blossomed, it all but faded from my memory.

343 Industry’s series of short videos titled Spartan Ops has sparked my interest anew. It is a well-shot, fast-paced miniseries that is worth getting into for any science fiction fan. Although there are clearly bits for which I had no knowledge of the evidently deep background lore that has developed over the game’s three subsequent iterations, I was still able to enjoy it deeply.

The videos are available on Youtube, but I have embedded them all here, if anything to make it easier for me to go back to watch it again in the future.

While I’m at it, I might as well include the Halo 4 Story, which has been stitched together to form a single continuous clip. It has helped me fill in many of the blanks. Ideally, this should be watched first if you haven’t diligently been playing Halo.

Spartan Ops 1

Spartan Ops 2

Spartan Ops 3

Spartan Ops 4

Spartan Ops 5

Spartan Ops 6: Scattered

Spartan Ops 7: Invasion

Spartan Ops 8: Expendable

Spartan Ops 9: Key

Spartan Ops 10: Exodus

Spartan Ops 11: Exodus Conclusion

And to top it all off, here’s the preview for Halo 5, which now makes much more sense to me (and still looks awesome!)

Tom Clancy’s The Division Gameplay Footage

One of the games that doesn’t appear to be getting the attention it deserves in the buzz surrounding the impending release of next gen consoles is Tom Clancy’s The Division. Developed by Ubisoft and Massive, the players take up arms as members of an elite unit activated in the wake of a biological weapon unleashed on Black Friday. The gameplay looks engrossing, and the graphics are convincingly realistic. This isn’t a game about huge fireball explosions and overdoing gun play Hollywood-style. It looks gritty, with a no-nonsense esthetic that covers a vast urban landscape that displays a painstaking attention to minute detail.

This game has my attention.