Powerful Art – Astrobase Command Development Update

We’ve teased out another little tidbit in our latest Astrobase Command development update.

Fusion generator WIP art.

We also talk procedural planet generation, the wonders of the Unity store, and give a shoutout to one of our newest allies.

 

To read the entire post, head over to www.astrobasecommand.com

Astrobase Command Kickstarter: Update the Crew, Number 2!

The AI Storyteller works behind the scenes to tie everything together into a compelling and dynamic storyline

Our second update was published on Kickstarter this morning, and it’s chock full of goodness.

Although there’s some information on the forum badges, and clarification on our DRM policy, the meat lies in the overview of our AI Storyteller. We want the game to offer something unique, allowing it to stand out from the crowd by crafting dynamic story lines whose outcomes are determined by the characters capabilities and their personality.

Players will certainly be able to build 3D starbases, explore exotic new worlds, and wage battles in space and on planetary surfaces, but our gem, the AI Storyteller that is like having a living, breathing Dungeon Master crafting a unique game experience for the player every time the game is played, offering endless replayability.

Read the full update on our Kickstarter page.

Astrobase Command Kickstarter Looking Good!

Looking good!

Looking good!

What an exciting few days! Jellyfish Games’ Astrobase Command Kickstarter launched on Wednesday and was immediately featured as a staff pick. Shortly afterwards, I was picked up to work with the team to help bring this project to reality. We are now a few days on, and things are moving along smoothly and almost as predicted. As word of the project gets out, we are certain we will continue to generate momentum.

There are many things we believe that make our game unique. Dave Williams, the man who initiated this grand adventure, elaborated on one of the key features: the AI Storyteller. This system is the core to the game into which everything else feeds into and out of. There’s a wonderful account of it over on our forum that involves examples with intrepid explorers on exotic planets, strange caves, and alien eggs being brought back to a space station. The short and sweet of it is that the AI Storyteller is the equivalent of having a living, breathing Dungeon Master crafting a unique game experience for the player every time he played the game, offering endless replayability?

You can find out more about our Kickstarter here. If you like what you see, please help us spread the word around. Every little bit is appreciated!