Astrobase Command’s New Look

Hard work pays off —  Astrobase Command’s shiny new look

Your Astrobase in all its living glory

After a few months of quiet on our end, we unveiled the fruits of our labour yesterday. We have come a long way since Adam’s proof-of-concept art. As a programmer, he valiantly led our visual development up until our crowdfunding campaign last November. However, we have now unleashed the visual beauty wrought by our pro artist, Daniel. I hope you’ll agree that the results are stunning.

Space can be a dangerous place.

It has been hard trying to resist the urge to release these gems any earlier, but we’re now ready for you to take a look. So please swing on by and let us know what you think.

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Powerful Art – Astrobase Command Development Update

We’ve teased out another little tidbit in our latest Astrobase Command development update.

Fusion generator WIP art.

We also talk procedural planet generation, the wonders of the Unity store, and give a shoutout to one of our newest allies.

 

To read the entire post, head over to www.astrobasecommand.com

Astrobase Command Greenlit on January 7th!

Sweet success!

Sweet success!

I know it has been a while, so let me begin by wishing all of you a belated 2014! I hope the year will be a stellar one for everyone.

We’ve been busily working on Astrobase Command from within our super secret hideout deep under an ancient volcano, so it’s easy to so get carried away with our experiments that we forget to post updates. I mean, sharks with missiles AND lasers on their heads don’t just build themselves, you know?

Anyhow, I wanted to take a minute to celebrate some pretty momentous news: Steam greenlit Astrobase Command on January 7th. This is superb, and has us bouncing off of our lair’s walls. What a wonderful way to kick off our work for the next year!

You can follow our progress on Twitter @jellyfish_games, and on our website: www.astrobasecommand.com

Astrobase Command Racing Through Greenlight, Needs Help on Kickstarter

Time is short. Make haste!

Time is short. Make haste!

We’ve just set off on the last two days of our Astrobase Command Kickstarter campaign. While things are going swimmingly on Steam Greenlight (we’re currently at #11), we are falling far short of our crowd funding goal.

Build starbases, interact with your crew using an immersive interface.

This is not to say that it is impossible to reach the $113,000 or so that remain. Other campaigns have clawed back from further in the final hours. Our main challenge for this to happen, though, is to break above the internet’s background noise. There is just so much going on in these last days before Christmas that few have the opportunity to notice our project. The profound success we are having on Greenlight tells us that our concept resonates deeply with players. People are looking for a meaningful and deeply immersing storyline, one that highlights the importance of characters over the fantastic nature of advanced science fiction technologies.

Our modular astrobase construction system will allow players to build starbases of unlimited size.

This is where you come in. Your help in shouting out, spreading the word far and wide across the reaches of the interwebs, will give us a fighting chance to push this across the finish line.

We’d be grateful for any help you can lend.

The Kickstarter funds will allow us to accelerate the game’s delivery and most importantly hire a talented artist to replace all the placeholder art we are using with something gorgeous.

A little information about our game

Getting to know your crew and their personality quirks will be essential to your success.

Astrobase Command is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by the science fiction movies and television shows of the ’70s and ’80s, its focus is on the bonds the player will develop with the characters rather than the advanced technology they use.

The datapad, one of the ways in which players will interface with the game world.

Build 3D starbases, explore exotic new worlds, and wage battles in space or on planetary surfaces. Everything is tied together by an advanced AI Storyteller that is like having a living, breathing Dungeon Master crafting a unique game experience for the player every time the game is played, offering endless replayability.

The action takes place onboard your station, in space, on planetary surfaces, and even on other astrobases.

Astrobase Command is available on Kickstarter at a discounted price of $15 until the campaign ends on December 20th at 10AM EST.

Remember to vote for us on Greenlight, too!

Astrobase Command Away Missions Update is Up

Our newest update is up. This time, we’re getting into the details of away missions and how the AI Storyteller ties them together to create compelling experiences for the player.

We’re also taking a moment to get really excited about our Steam Greenlight progress.

We’ve made it to 93% of the top 100 games on Greenlight in 15 days, and our cumulative yes vote curve is a thing of beauty. It’s wonderful to see so much support!

We’ve also got some pretty cool news in the works, which should be released shortly, so stay tuned.

For the full Away Missions update, head over to our Kickstarter page.

A glimpse into Star Citizen’s modeling pipeline

Star Citizen's Hornet Fighter

Star Citizen’s Hornet Fighter

I love the transparency that accompanies the development of many crowdsourced games. For an aspiring game developer such as myself, seeing updates such as Star Citizen’s Hornet WIP gives me all kinds of ideas and tidbits to incorporate into my own processes.

In the case of Roberts Space Industries’ most recent missive, it’s the opportunity to see the design work that goes behind the development of the beautiful space craft and character models that will populate an epic space opera. The quality and quantity of work that has to be done behind the scenes to deliver such cutting edge graphics are humbling. I can only imagine the mountain of programming that has to take place to make this magic come together.

A great deal of sweat and tears have to be shed to bring these creations to life!