Astrobase Command, 1 Year On

The Ant Farm view: your astrobase at a glance.

What a year!

Just about a year ago, we were excitedly watching the numbers rolling in on our first ever crowdfunding campaign. Even though we didn’t manage to pull in the funds we were hoping for, we promised you all that Astrobase Command would go on.

And go on it has. The project is currently moving along at a good speed, and the team has grown since the early days when Adam and Dave were feverishly working on the project in the back of an Samorran deep space freighter.

Space is a dangerous place

The art has certainly come a long way since Adam’s early space-nouveau designs, with Daniel bringing a keen Swedish sense of design worthy of the finest offerings of the Spacekea catalogue.

Build the space station of your dreams

 Some new stuff

In addition to improving the heck out of everything you saw in our campaign pitch, we’ve been hard at work developing some awesome new features that will let you truly experience a new game every time you play.

Daniel has devised a procedural face generator that will piece together a unique face for every crew member. It is still very early on, but the results are already quite promising. Improvements will include hair, facial hair, more variations in eye and skin colour, as well as variable positioning of the features.

Face, the Final Frontier

Dave has also made some tremendous progress on our most exciting feature, the AI Storyteller. It builds sentence-by-sentence, and in some cases phrase-by-phrase, stories that link several events together. Each of these are threaded together to follow a story arc that will allow you to really get to know your characters, particularly since the results are generated as a consequence of the character’s traits and abilities. This means that two characters presented with the same situation will see it play out completely differently. As an example, here are two scenarios that were generated entirely by the Storyteller putting two different characters through the same situation:

Chief Blahuta

Chief Blahuta began to worry he was getting lost out in the middle of the frozen lake. He started to reprogram a portable probe to act as a locator beacon, but the circuits couldn’t handle the power differential and it caused a minor explosion. (2 Energy Damage) (Character has died)

Crewman Zezelic

Crewman Zezelic neared the completion of his journey through the frozen lake. He paused to admire a shimmering effect and realized a fine powder of naturally occuring ceramics was storing heat from the red sun. His mood changed for the better. (Collected 1 Ceramics)

find out more about the storyteller at: http://astrobasecommand.com/?p=3488

What’s in store?

We’re pushing hard towards a closed alpha test that will begin soon(TM). If you’re interested in taking part, make sure to swing by our forums to find out more when the time comes.

As most of you have probably heard, we were successfully greenlit on Steam Early Access before the end of the Kickstarter campaign. After talking with other devs, we’ve come to the conclusion that we need to make sure that Astrobase is sufficiently polished and developed to give players a decent play through before putting it up. Once we’ve had the chance to fix the problems our testers find and make sure everything is shiny enough, we’ll be putting it out on Early Access, so you’ll want to keep an eye on our Greenlight page for updates, too.

We need your help!

We are trending upwards on IndieDB (currently 45 of 20K+) and there is a vote going on for Indie Game of the Year. We’d really appreciate if you could take the time to pop in and vote for Astrobase Command.
That’s it for now!

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I can finally make my own awesome background work music (sort of!)

I can finally make my own awesome background work music (sort of!)

Many thanks to my brother. He is incredibly talented at finding random and new bits of information scattered in the internet’s many obscure nooks and crannies. He uncovered the link above a couple days ago, and I’ve only managed to get around to experiment with it this evening.

With a few short clicks, the system appears to generate sophisticated procedural music. Moving orbs around and switching up some of the settings creates entirely new tunes. Set something up, and let it run in the background while you work. I’ve found it refreshing and useful in generating new ideas now that some of my normal work tunes have been well broken-in.

The rest of the website appears to be dedicated to the hybridization of art and technology. Well worth a few minutes for your perusal. There are a few other gems, such as this noise reacting sphere ( http://blog.soulwire.co.uk/laboratory/cinder/noise-reactive-particle-sphere ) that you can find in short order.

Have fun!