After a few months of quiet on our end, we unveiled the fruits of our labour yesterday. We have come a long way since Adam’s proof-of-concept art. As a programmer, he valiantly led our visual development up until our crowdfunding campaign last November. However, we have now unleashed the visual beauty wrought by our pro artist, Daniel. I hope you’ll agree that the results are stunning.
Space can be a dangerous place.
It has been hard trying to resist the urge to release these gems any earlier, but we’re now ready for you to take a look. So please swing on by and let us know what you think.
The datapad will allow players to access information about and control what happens on their astrobase.
Our newest post unveils our newly redesigned datapad, now in glorious 3D. We also talk about some of the considerations in designing the interface and icons that we will be using. You can read the entire entry at www.astrobasecommand.com
A little while ago, I took a camera to one of our team meetings. It turns out we were mining intellectual gold at the time, waxing poetic about the mining, harvesting, and general resource dynamics that Dave is developing for Astrobase Command.
Although the intention at the time was to capture some B-roll footage for an upcoming game trailer, some of the information helped address a question that Ethan asked us on our forums. It has the added bonus of showing something slightly more visually interesting than what we’ve been posting in our first set of vlog updates. Indeed, viewers get to spend a little over five-and-a-half minutes basking in glorious HD shots of Dave and Adam talking. A rare privilege any way you look at it.
Well, sort of. Astrobase Command has been doing very well over its first few hours on Greenlight. We’ve already tallied up an impressive number of positive votes.
Screencapture from the Astrobase Command Greenlight dashboard
We’re really excited by the results, since it’s telling us loud and clear that the concept resonates with almost everyone who sees it. We can’t rest on our laurels, though. The curves are only projections, and don’t mean anything if we don’t keep working hard to convince the community that we’re going to deliver the absolute best game possible game, the one they deserve.
There’s still plenty of ground to cover until December 20th, so we’re just getting started. The Greenlight news is a great wind in our sails. We thank all of those who have taken the time to cast their vote (and those who will in the future!)
Head on over to our Kickstarter updates page to get the latest news.
Astrobase Command is being developed by Jellyfish Games, a small indie team in Montreal. It is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by countless hours of your favourite science-fiction stories and movies, and fueled by an unmitigated passion for crafting a great game, I think these folks are on to something.
Build your own starbases. Note, this is placeholder art.