Astrobase Command, 1 Year On

The Ant Farm view: your astrobase at a glance.

What a year!

Just about a year ago, we were excitedly watching the numbers rolling in on our first ever crowdfunding campaign. Even though we didn’t manage to pull in the funds we were hoping for, we promised you all that Astrobase Command would go on.

And go on it has. The project is currently moving along at a good speed, and the team has grown since the early days when Adam and Dave were feverishly working on the project in the back of an Samorran deep space freighter.

Space is a dangerous place

The art has certainly come a long way since Adam’s early space-nouveau designs, with Daniel bringing a keen Swedish sense of design worthy of the finest offerings of the Spacekea catalogue.

Build the space station of your dreams

 Some new stuff

In addition to improving the heck out of everything you saw in our campaign pitch, we’ve been hard at work developing some awesome new features that will let you truly experience a new game every time you play.

Daniel has devised a procedural face generator that will piece together a unique face for every crew member. It is still very early on, but the results are already quite promising. Improvements will include hair, facial hair, more variations in eye and skin colour, as well as variable positioning of the features.

Face, the Final Frontier

Dave has also made some tremendous progress on our most exciting feature, the AI Storyteller. It builds sentence-by-sentence, and in some cases phrase-by-phrase, stories that link several events together. Each of these are threaded together to follow a story arc that will allow you to really get to know your characters, particularly since the results are generated as a consequence of the character’s traits and abilities. This means that two characters presented with the same situation will see it play out completely differently. As an example, here are two scenarios that were generated entirely by the Storyteller putting two different characters through the same situation:

Chief Blahuta

Chief Blahuta began to worry he was getting lost out in the middle of the frozen lake. He started to reprogram a portable probe to act as a locator beacon, but the circuits couldn’t handle the power differential and it caused a minor explosion. (2 Energy Damage) (Character has died)

Crewman Zezelic

Crewman Zezelic neared the completion of his journey through the frozen lake. He paused to admire a shimmering effect and realized a fine powder of naturally occuring ceramics was storing heat from the red sun. His mood changed for the better. (Collected 1 Ceramics)

find out more about the storyteller at: http://astrobasecommand.com/?p=3488

What’s in store?

We’re pushing hard towards a closed alpha test that will begin soon(TM). If you’re interested in taking part, make sure to swing by our forums to find out more when the time comes.

As most of you have probably heard, we were successfully greenlit on Steam Early Access before the end of the Kickstarter campaign. After talking with other devs, we’ve come to the conclusion that we need to make sure that Astrobase is sufficiently polished and developed to give players a decent play through before putting it up. Once we’ve had the chance to fix the problems our testers find and make sure everything is shiny enough, we’ll be putting it out on Early Access, so you’ll want to keep an eye on our Greenlight page for updates, too.

We need your help!

We are trending upwards on IndieDB (currently 45 of 20K+) and there is a vote going on for Indie Game of the Year. We’d really appreciate if you could take the time to pop in and vote for Astrobase Command.
That’s it for now!

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Jellyfish Games YouTube Channel – Answering Your Astrobase Command Questions

The team has been busily working away, taking the rough demo code used as a proof of concept for our Kickstarter, and turning it into the production code that will power Astrobase Command once it is released to Steam Early Access. We’ve been tackling a slew of features, from developing detailed procedural generation mechanics, to setting up servers, to creating entirely new art with which to fill the inky blackness of space.

Of greatest interest to all of you, we now have a dedicated Jellyfish Games YouTube channel, where we’ve started posting a weekly development vlog.  The updates are only talk-throughs of community-generated questions for now, but as we move along, we’ll start adding WiP imagery, including stills and gameplay footage.

If you have any questions about the game that you’d like us to answer, head over to our forums, and ask away.

Astrobase Command Is Marching On

Astrobase Command_IndieDB_Profile Header Image(Large)

Things have been quiet on the blogging front for a while, but there’s a good reason for that. We’ve been busily chipping away at the pile of work needed to make Astrobase Command ready for release on Steam Early Access this Summer. As you can imagine, there are many things that have to get done to bring a game up from a tech demo that shows isolated aspects of game play to a playable game that can be put into the hands of eager fans.

You can see more of what awaits in this development blog entry, so why don’t you go check it out?

While you’re there, why don’t you sign up to our mailing list for future updates? You can find it on the right of our home page in the “Briefing Room” box.

Astrobase Command Away Missions Update is Up

Our newest update is up. This time, we’re getting into the details of away missions and how the AI Storyteller ties them together to create compelling experiences for the player.

We’re also taking a moment to get really excited about our Steam Greenlight progress.

We’ve made it to 93% of the top 100 games on Greenlight in 15 days, and our cumulative yes vote curve is a thing of beauty. It’s wonderful to see so much support!

We’ve also got some pretty cool news in the works, which should be released shortly, so stay tuned.

For the full Away Missions update, head over to our Kickstarter page.

Astrobase Command Kickstarter is Live

Build the starbase of your dreams in Astrobase Command. Placeholder art.

The Astrobse Command Kickstarter has just gone live.

Astrobase Command is being developed by Jellyfish Games, a small indie team in Montreal. It is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by countless hours of your favourite science-fiction stories and movies, and fueled by an unmitigated passion for crafting a great game, I think these folks are on to something.

Build your own starbases. Note, this is placeholder art.

Please head over to Kickstarter and support them.

Astrobase Command Fan Art: Shore Leave Humour in Celebration of Upcoming Kickstarter

Even aliens need to have a laugh sometimes.

Today, Jellyfish Games announced the impending beginning of a Kickstarter campaign to support the development of their upcoming game, Astrobase Command.

Big news!

Big news!

In celebration of this momentous news, I thought it would be worth doing up a piece of fan art to support the small team of stalwart indie developers in their efforts.

Keep your sensors peeled for more info!

Getting in on the ground floor: Coded Gamer’s inception

If you’re interested in game design and development, head over to Coded Gamer. The brand new site is still under development, but there’s already some interesting material beginning to bubble up on its pages.

Kevin Pybus is the evil mastermind behind this shiny new project, and he has one goal: world domination. Okay, he may have a few more, so  here’s what he’s got lined up for the site:

Our goal is simple. We want to bring developer and gamer together. Coded Gamer is dedicated to the communities and developers of independent games and is heavily focused on community interactions. We’re here to help dev’s promote their hard work and build a true fan base. Just as equally we’re here to support indie gamers in every way possible. Coded Gamer is made by the indie for the indie. You can find more details about the site’s promising scope here.There’s even the promise of loot and swag for early adopters

There's even swag in it for you if you sign up early!

There’s even swag in it for you if you sign up early!

So what are you waiting for? Get yourself over to codedgamer.com! There’s even a cool mini-game to verify your password rather than the irritating and eye-warping captcha authentications.

Enjoy!