Astrobase Command Is Marching On

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Things have been quiet on the blogging front for a while, but there’s a good reason for that. We’ve been busily chipping away at the pile of work needed to make Astrobase Command ready for release on Steam Early Access this Summer. As you can imagine, there are many things that have to get done to bring a game up from a tech demo that shows isolated aspects of game play to a playable game that can be put into the hands of eager fans.

You can see more of what awaits in this development blog entry, so why don’t you go check it out?

While you’re there, why don’t you sign up to our mailing list for future updates? You can find it on the right of our home page in the “Briefing Room” box.

Astrobase Command Kickstarter Looking Good!

Looking good!

Looking good!

What an exciting few days! Jellyfish Games’ Astrobase Command Kickstarter launched on Wednesday and was immediately featured as a staff pick. Shortly afterwards, I was picked up to work with the team to help bring this project to reality. We are now a few days on, and things are moving along smoothly and almost as predicted. As word of the project gets out, we are certain we will continue to generate momentum.

There are many things we believe that make our game unique. Dave Williams, the man who initiated this grand adventure, elaborated on one of the key features: the AI Storyteller. This system is the core to the game into which everything else feeds into and out of. There’s a wonderful account of it over on our forum that involves examples with intrepid explorers on exotic planets, strange caves, and alien eggs being brought back to a space station. The short and sweet of it is that the AI Storyteller is the equivalent of having a living, breathing Dungeon Master crafting a unique game experience for the player every time he played the game, offering endless replayability?

You can find out more about our Kickstarter here. If you like what you see, please help us spread the word around. Every little bit is appreciated!