Our newest post unveils our newly redesigned datapad, now in glorious 3D. We also talk about some of the considerations in designing the interface and icons that we will be using. You can read the entire entry at www.astrobasecommand.com
This week’s Astrobase Command blog update discusses some of the character design ideas we’re knocking around. Swing over to the Jellyfish Games developer blog to read it in its entirety.
I’ve posted some thoughts on a game design concept that I’ve been bouncing around for many years.
So why don’t you head on over to CodedGamer to check it out?
If you’re interested in game design and development, head over to Coded Gamer. The brand new site is still under development, but there’s already some interesting material beginning to bubble up on its pages.
Kevin Pybus is the evil mastermind behind this shiny new project, and he has one goal: world domination. Okay, he may have a few more, so here’s what he’s got lined up for the site:
Our goal is simple. We want to bring developer and gamer together. Coded Gamer is dedicated to the communities and developers of independent games and is heavily focused on community interactions. We’re here to help dev’s promote their hard work and build a true fan base. Just as equally we’re here to support indie gamers in every way possible. Coded Gamer is made by the indie for the indie. You can find more details about the site’s promising scope here.There’s even the promise of loot and swag for early adopters
So what are you waiting for? Get yourself over to codedgamer.com! There’s even a cool mini-game to verify your password rather than the irritating and eye-warping captcha authentications.
I just about had a heart attack when I saw the notice above pop into my email.
Those of you that have some historic awareness of the friction that has existed in the Battletech universe with a certain subset of its initial line of mechs now known as the Unseen will know how important this is. These poor mechs have been on again, off again, for years. Since I started playing Battletech way back in the early days that these formed the mainstay of any force, I have a soft spot in my heart for these mechs.
It looks like Piranha Games has done a great job of giving them a fresh new look. I am eager to start piloting these behemoths on the battlefield!
For more information, check out: mwomercs.com/phoenix
Everyone has seen it by now. The artistic conception of the future involves transparent electronics. Clear glass gizmos ooze sexiness and shout high technology. Anyone who watched Avatar was probably wowed by scientists whisking data from a transparent screen onto a transparent mobile device and reading it on the move. Very cool, eh?
The future is here.
(Note: for some reason, I don’t seem to be able to embed these videos today, so I’ll have to make do with a simple link until I figure out a fix. http://youtu.be/Xi4VBmxZlLY)
Transparent USB keys sound pretty neat. I mean, who doesn’t enjoy looking at flashing lights that seems to hover in mid air an inch away from their computer?
Microsoft posits a very inspirational vision of a transparent and highly mobile future.
(Youtube link: http://youtu.be/bwj2s_5e12U)
These are all outstanding ideas, but there are a couple concerns that I cannot keep from hammering away at the back of my mind:
1. We have a hard enough time keeping track of fiddly little thumb drives as they slip into the bottom of our trouser pockets or in a small pouch in our laptop cases. Now we want to make them invisible? This may be a ploy to keep us buying a continuous stream of storage devices. A moment of absent-mindedness may carry a greater risk of leaving a cell phone on the restaurant table, too.
2. I hope oleophobic coatings are greatly improved by 2019. The sleek clear displays and memory sticks probably loose a little bit of their sexiness once they become smudged with fingerprints and oil from that delicious balsamic vinaigrette salad you had a lunch.
Regardless, I’ll have to start saving up some funds to get my hands on some of these. And to pay to replace the phone I lose forever in the house the first time I put it down.
Since my writing schedule is still tight, I’ve decided to share a piece I illustrated in 2010 as an exercise to design a logo inspired from Major League Baseball’s.
I’m keeping this idea in the back of my head for a future game to design.