Astrobase Command Racing Through Greenlight, Needs Help on Kickstarter

Time is short. Make haste!

Time is short. Make haste!

We’ve just set off on the last two days of our Astrobase Command Kickstarter campaign. While things are going swimmingly on Steam Greenlight (we’re currently at #11), we are falling far short of our crowd funding goal.

Build starbases, interact with your crew using an immersive interface.

This is not to say that it is impossible to reach the $113,000 or so that remain. Other campaigns have clawed back from further in the final hours. Our main challenge for this to happen, though, is to break above the internet’s background noise. There is just so much going on in these last days before Christmas that few have the opportunity to notice our project. The profound success we are having on Greenlight tells us that our concept resonates deeply with players. People are looking for a meaningful and deeply immersing storyline, one that highlights the importance of characters over the fantastic nature of advanced science fiction technologies.

Our modular astrobase construction system will allow players to build starbases of unlimited size.

This is where you come in. Your help in shouting out, spreading the word far and wide across the reaches of the interwebs, will give us a fighting chance to push this across the finish line.

We’d be grateful for any help you can lend.

The Kickstarter funds will allow us to accelerate the game’s delivery and most importantly hire a talented artist to replace all the placeholder art we are using with something gorgeous.

A little information about our game

Getting to know your crew and their personality quirks will be essential to your success.

Astrobase Command is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by the science fiction movies and television shows of the ’70s and ’80s, its focus is on the bonds the player will develop with the characters rather than the advanced technology they use.

The datapad, one of the ways in which players will interface with the game world.

Build 3D starbases, explore exotic new worlds, and wage battles in space or on planetary surfaces. Everything is tied together by an advanced AI Storyteller that is like having a living, breathing Dungeon Master crafting a unique game experience for the player every time the game is played, offering endless replayability.

The action takes place onboard your station, in space, on planetary surfaces, and even on other astrobases.

Astrobase Command is available on Kickstarter at a discounted price of $15 until the campaign ends on December 20th at 10AM EST.

Remember to vote for us on Greenlight, too!

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Astrobase Command Away Missions Update is Up

Our newest update is up. This time, we’re getting into the details of away missions and how the AI Storyteller ties them together to create compelling experiences for the player.

We’re also taking a moment to get really excited about our Steam Greenlight progress.

We’ve made it to 93% of the top 100 games on Greenlight in 15 days, and our cumulative yes vote curve is a thing of beauty. It’s wonderful to see so much support!

We’ve also got some pretty cool news in the works, which should be released shortly, so stay tuned.

For the full Away Missions update, head over to our Kickstarter page.

Kickstarter in Canada Launching on September 9th

Canadians will be able to start their own projects on Kickstarter as of September 9th.

Here are the requirements that must be met by aspirant project leaders to be eligible for the service:

  • You are a permanent resident in Canada either creating a project in your own name or on behalf of a legal entity with a business number.
  • You have a Canadian address, Canadian bank account, and government-issued ID (driver’s license or passport).
  • You have a major Canadian credit card.
  • You are 18 years of age or older.

Here’s to Canuck creativity unleashed!

Equity Crowdfunding, highlights weird and wonderful nature of investment

Crowdfunding has by now emerged from obscurity and is garnering mainstream awareness as the likes of Kickstarter and Indiegogo begin to churn out record-setting projects that have gained the attention of major media outlets.

A new development I was completely unaware of until reading Frank Cifaldi’s article on Gamasutra is Equity Crowdfunding, a European service which appears to be gaining steam as a platform for Venture Capital (VC) investing in game development. When I first started using Kickstarter, I recall thinking that it would be great to have the ability to establish such a cooperation mechanism, as I really have no use for extra USB keys or a new fanboy mug. Cifaldi efficiently explores some of the pros and cons associated to the concept.

What I did find interesting, and wholly unrelated to the article’s game development aspect, are the issues relating to VC in North America. In order to take part in such investment, one needs to be registered as a “qualified investor“. Key criteria for a Canadian to be deemed as such are:

  1. an individual who, either alone or with a spouse, beneficially owns financial assets having an aggregate realizable value that before taxes, but net of any related liabilities, exceeds $1,000,000; or
  2. an individual whose net income before taxes exceeded $200,000 in each of the two most recent calendar years or whose net income before taxes combined with that of a spouse exceeded $300,000 in each of the two most recent calendar years and who, in either case, reasonably expects to exceed that net income level in the current calendar year; or
  3. an individual who, either alone or with a spouse, has net assets of at least $5,000,000; and
  4. a person, other than an individual or investment fund, that has net assets of at least $5,000,000 as shown on its most recently prepared financial statements.

Basically, one needs to be rolling in dough to be deemed capable of funding an activity with the hope of making money from it. This certainly reinforces the adage that it takes money to make money.

I guess I’m going to have to up my game at the lemonade stand this summer.

A glimpse into Star Citizen’s modeling pipeline

Star Citizen's Hornet Fighter

Star Citizen’s Hornet Fighter

I love the transparency that accompanies the development of many crowdsourced games. For an aspiring game developer such as myself, seeing updates such as Star Citizen’s Hornet WIP gives me all kinds of ideas and tidbits to incorporate into my own processes.

In the case of Roberts Space Industries’ most recent missive, it’s the opportunity to see the design work that goes behind the development of the beautiful space craft and character models that will populate an epic space opera. The quality and quantity of work that has to be done behind the scenes to deliver such cutting edge graphics are humbling. I can only imagine the mountain of programming that has to take place to make this magic come together.

A great deal of sweat and tears have to be shed to bring these creations to life!