The Dark Sorcerer: Quantic Dreams E3 Demo (not suitable for younger audiences)

If you haven’t caught it yet, here’s Quantic Dreams’ demo of the Dark Sorcerer. It is a technology demonstration being used to test out some next generation capabilities for the PS 4. With any luck, games will look like this in real time in the (relatively) near future.

Even if you’re not into the technology of game development, it’s worth watching the video for the humour that has been profusely laced throughout its twelve fantasy-packed minutes.

SIGGRAPH 2013 Technical Papers Preview – Mind blowing 3D software in the works

 

My thanks to Dan Shields for finding this technical papers preview trailer. There are some mind blowing technologies in the works. Scalable realtime 3D volumetric surface reconstruction, folding and crumpling adaptive sheets, and snowball dynamics are just a few of the beautiful accomplishments on display.

Oh, and did I mention somebody managed to capture a pulse of light in super-high speed photography with Femto-photography?

Zen – the art of switching off the brain

I’m sorry for the posting paucity, but other issues have been clamouring for my attention over the past little while.

It’s always nice to have something to chill out on when the pressure is on. I enjoy watching this piece with the speakers playing softly. It’s not a great video, but the movement, colour, and music seem to come together to let my mind veg out for a while.

I hope it lets you find your zen moment, too.

Leave it to the French to mix diving, surrealism, and giraffes.

I cannot help but wonder at this beautifully shot piece. The level of technical achievement is impressive, and the camera work is great. However, where the team failed completely was with using giraffes as the main characters. What were they thinking? Everyone knows that if you are going to make a synchronized diving short in Les Halles, it had better be with elephants, or maybe hippos in a pinch.

3D World interview with 3D artist Alex Telford

This 3D World interview with Alex Telford has a few insights into what makes the man tick.

One item in particular seems worth the share:

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3D World: Could you share a technical secret on how you work?
Lose the undo key. Tweaking should be reserved for when you have finished the stage of the project you are working on, an extrude should take 1 second, not 10 minutes.

Try to work in passes, start by blocking, then refine the whole thing, refine it again and repeat until you are happy.

If you create amazing landing gear on a blocked out plane, when your supervisor comes he will see a blocked out plane that took hours to make. I say this because we never finish a project to perfection, it is simply taken away from us because of time.

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I guess I’ll stop my unfortunate habit of modelling photorealistic nose hairs on otherwise undefined blocks immediately.