Astrobase Command Is Marching On

Astrobase Command_IndieDB_Profile Header Image(Large)

Things have been quiet on the blogging front for a while, but there’s a good reason for that. We’ve been busily chipping away at the pile of work needed to make Astrobase Command ready for release on Steam Early Access this Summer. As you can imagine, there are many things that have to get done to bring a game up from a tech demo that shows isolated aspects of game play to a playable game that can be put into the hands of eager fans.

You can see more of what awaits in this development blog entry, so why don’t you go check it out?

While you’re there, why don’t you sign up to our mailing list for future updates? You can find it on the right of our home page in the “Briefing Room” box.

Film Noir Portraits ~ Pictures and techniques

Some great tips on shooting Film Noir portraits.

Photofocus (old site)

Just for fun… In my last post I showed my Hollywood portrait lighting style using just hard light from fresnel spotlights. The post before that featured two point lighting on the street using Speedlights. Now I’ve combined two point lighting with fresnel spotlights and styled the shoot with a Film Noir theme. Film Noir calls for some dramatic acting and there is no better actress for this role than Chloe-Jasmine. Let the drama begin.

The Wikipedia entry for Film noir is “…a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasise cynical attitudes and sexual motivations.” Hollywood’s classical Film Noir period is generally regarded as extending from the early 1940s to the late 1950s however it often depicted scenes from just after the great depression of 1929 – 1933.

LED fresnels can run on battery even though they deliver the equivalent of 1000w of tungsten…

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Astrobase Command Greenlit on January 7th!

Sweet success!

Sweet success!

I know it has been a while, so let me begin by wishing all of you a belated 2014! I hope the year will be a stellar one for everyone.

We’ve been busily working on Astrobase Command from within our super secret hideout deep under an ancient volcano, so it’s easy to so get carried away with our experiments that we forget to post updates. I mean, sharks with missiles AND lasers on their heads don’t just build themselves, you know?

Anyhow, I wanted to take a minute to celebrate some pretty momentous news: Steam greenlit Astrobase Command on January 7th. This is superb, and has us bouncing off of our lair’s walls. What a wonderful way to kick off our work for the next year!

You can follow our progress on Twitter @jellyfish_games, and on our website: www.astrobasecommand.com