Well, sort of. Astrobase Command has been doing very well over its first few hours on Greenlight. We’ve already tallied up an impressive number of positive votes.
Screencapture from the Astrobase Command Greenlight dashboard
We’re really excited by the results, since it’s telling us loud and clear that the concept resonates with almost everyone who sees it. We can’t rest on our laurels, though. The curves are only projections, and don’t mean anything if we don’t keep working hard to convince the community that we’re going to deliver the absolute best game possible game, the one they deserve.
There’s still plenty of ground to cover until December 20th, so we’re just getting started. The Greenlight news is a great wind in our sails. We thank all of those who have taken the time to cast their vote (and those who will in the future!)
Head on over to our Kickstarter updates page to get the latest news.
The AI Storyteller works behind the scenes to tie everything together into a compelling and dynamic storyline
Our second update was published on Kickstarter this morning, and it’s chock full of goodness.
Although there’s some information on the forum badges, and clarification on our DRM policy, the meat lies in the overview of our AI Storyteller. We want the game to offer something unique, allowing it to stand out from the crowd by crafting dynamic story lines whose outcomes are determined by the characters capabilities and their personality.
Players will certainly be able to build 3D starbases, explore exotic new worlds, and wage battles in space and on planetary surfaces, but our gem, the AI Storyteller that is like having a living, breathing Dungeon Master crafting a unique game experience for the player every time the game is played, offering endless replayability.
What an exciting few days! Jellyfish Games’ Astrobase Command Kickstarter launched on Wednesday and was immediately featured as a staff pick. Shortly afterwards, I was picked up to work with the team to help bring this project to reality. We are now a few days on, and things are moving along smoothly and almost as predicted. As word of the project gets out, we are certain we will continue to generate momentum.
There are many things we believe that make our game unique. Dave Williams, the man who initiated this grand adventure, elaborated on one of the key features: the AI Storyteller. This system is the core to the game into which everything else feeds into and out of. There’s a wonderful account of it over on our forum that involves examples with intrepid explorers on exotic planets, strange caves, and alien eggs being brought back to a space station. The short and sweet of it is that the AI Storyteller is the equivalent of having a living, breathing Dungeon Master crafting a unique game experience for the player every time he played the game, offering endless replayability?
You can find out more about our Kickstarter here. If you like what you see, please help us spread the word around. Every little bit is appreciated!
Here’s the Astrobase Command Kickstarter video from Jellyfish Games. They are a passionate bunch with a great vision. They are making the game I wish I could have played as a kid. Check out their game and then head on over to the Kickstarter if you see what you like.
Astrobase Command is being developed by Jellyfish Games, a small indie team in Montreal. It is a sandbox base-building RPG in a low-tech science fiction universe. Inspired by countless hours of your favourite science-fiction stories and movies, and fueled by an unmitigated passion for crafting a great game, I think these folks are on to something.
Build your own starbases. Note, this is placeholder art.