The Uncanny Valley just got a lot narrower

The Uncanny Valley has long been a challenge for artists trying to depict realistic human characters. There are so many subtleties that make the difference between allowing us to perceive the human face as being alive or dismissing it as some macabre and slightly creepy mask. Significant strides have been made in the past few years, and it is clear that NVIDIA and Activision have invested heavily in developing new technologies to breathe life into the next generation of characters.

This certainly leads one to wonder how long it will be until computer generated characters will be completely indiscernible from live actors? Not long, I’ll wager.


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