The Hitbox Team financial postmortem provides a candid overview of one independent game developer’s financial status one year after the launch of their game, Dustforce. It is a rare opportunity to gain a glimpse into such typically closely-guarded aspect of game design. Anyone who is interested in game design needs to keep an eye on the business aspect of their project, since it does no one any good to have to can a project and dissolve the design team because there isn’t enough money to deliver a finished product. It is nice to see some concrete figures. They will doubtless prove invaluable to other indie developers as they tackle the challenge of bringing their visions to reality.
The key takeaway: if you’re indie, you’d better not be in it for the money. Design games because you love to, and you want to bring a unique experience to others. If you do a really good job, you’ll make enough to allow you to do it all over again.